AI Insights · Timothy · January 2022
Top 5 PVP Games on Unified Platform in UAE Q4 2021
In Q4 2021, the top 5 PVP games in the UAE exhibited varied trends in downloads, revenue, and active users. Sensor Tower data reveals the performance metrics of these popular games.
In Q4 2021, the top 5 PVP games in the United Arab Emirates showcased diverse performance trends in downloads, revenue, and active users. Here's a detailed look at the data provided by Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited saw a dynamic quarter. Weekly revenue peaked at approximately $669K at the end of September and experienced fluctuations throughout the quarter, closing at around $582K in the last week of December. Weekly downloads remained relatively stable, averaging around 16K, with a slight peak of 17K towards the end of November. The game maintained a strong weekly active user base, just under 1M, with a minor dip in early October but stabilizing by the end of December.
Yalla Ludo - Ludo&Domino by Yalla Technology FZ-LLC exhibited steady revenue throughout the quarter, starting at around $219K and peaking at approximately $302K in the last week of December. Downloads showed an upward trend, starting at 6.8K and reaching over 14K by the end of the quarter. The game maintained a consistent weekly active user count, fluctuating around 200K, with an increase to 214K in the final week of December.
Roblox from Roblox Corporation had a notable increase in weekly revenue, starting at $155K and peaking at $201K in early October, before stabilizing around $158K by the end of December. Weekly downloads showed a gradual increase from 19K to around 13K towards the end of the quarter. The game maintained a steady active user base of approximately 250K, with slight fluctuations throughout the quarter.
Rise of Kingdoms by Lilith Games experienced a varied revenue trend, starting at $301K and seeing a low of around $67K in early December, before recovering to about $159K by the end of the quarter. Weekly downloads were relatively low, starting at 4.2K and dropping to around 1.5K by mid-December, but saw a surge to 3.6K in the last week. Active users showed a downward trend, starting at 9.7K and stabilizing around 8.9K by the end of the quarter.
انتقام السلاطين from ONEMT had a fluctuating revenue pattern, starting at $177K, dipping to around $47K in mid-October, and closing at approximately $85K in the final week of December. Downloads remained relatively low, averaging around 600 per week. The game maintained a weekly active user base of around 4.5K, with minor fluctuations throughout the quarter.
These insights provide a snapshot of the performance of top PVP games in the UAE during Q4 2021. For more detailed insights and data, visit Sensor Tower.